<!DOCTYPE html>
<html>
<head>
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://rawgit.com/mayognaise/aframe-gif-shader/master/dist/aframe-gif-shader.min.js"></script>
<script src="https://raw.githack.com/donmccurdy/aframe-extras/master/dist/aframe-extras.loaders.min.js"></script>
<script src="https://unpkg.com/aframe-environment-component@1.3.1/dist/aframe-environment-component.min.js"></script>
</head>
<body>
<a-scene>
<a-entity
environment="preset: goaland; lightPosition: [object Object]; dressingVariance: [object Object]; ground: spikes; groundTexture: walkernoise"="preset: forest; lightPosition: [object Object]; dressingVariance: [object Object]"
>
></a-entity>
<a-assets>
<video
id="sky"
autoplay
loop="true"
src="https://cdn.glitch.global/116606ac-982f-4ec2-b933-050f91b09149/videoplayback%20(1).mp4?v=1666317397817"
></video>
<img
id="grass"
src="https://cdn.glitch.global/116606ac-982f-4ec2-b933-050f91b09149/soccer-field.jpeg?v=1666317587394"
/>
<a-asset-item
id="Seagul"
src="https://cdn.glitch.global/116606ac-982f-4ec2-b933-050f91b09149/Final%20Seagul%20.gltf?v=1667353839500"
>
<a-asset-item
id="AmongUs"
src="https://cdn.glitch.global/116606ac-982f-4ec2-b933-050f91b09149/Among%20Us%20Character%20.gltf?v=1667950182912"
>
<a-asset-item
id="Pig"
src="https://cdn.glitch.global/116606ac-982f-4ec2-b933-050f91b09149/pig.gltf?v=1667951038145"
></a-asset-item>
</a-asset-item>
</a-assets>
<a-plane
material="src: #grass; repeat: 20, 20"
position="0 -2.5 0"
rotation="-90 0 0"
width="200"
height="200"
></a-plane>
<a-entity
gltf-model="#Seagul"
position="4 46 6"
animation-mixer="loop : "
scale="1 1 1"
rotation="0 -90 0"
></a-entity>
<a-entity
gltf-model="#Seagul"
position="2 42 2"
animation-mixer="loop : "
scale="1 1 1"
rotation="0 -90 0"
></a-entity>
<a-entity
gltf-model="#Seagul"
position="-2 40 6"
animation-mixer="loop : "
scale="1 1 1"
rotation="0 -90 0"
></a-entity>
<a-entity
gltf-model="#AmongUs"
position="20 1 1"
animation-mixer="loop : "
scale="1 1 1"
rotation="0 180 0"
></a-entity>
<a-entity
gltf-model="#Pig"
position="-10 1 1"
animation-mixer="loop : "
scale="1 1 1"
rotation="0 -90 0"
></a-entity>
<a-videosphere src="#sky"></a-videosphere>
</a-scene>
</body>
</html>
Artist Statement
For the AR/VR project we were responsible for creating a world in which the blender characters we created can all live within. We had the freedom to create and add whatever elements we desire fit to our code. I originally did not have a solidified model and structure of the world I wanted to create but I did develop a vision for something I wanted to bring to life. I decided that I wanted to create a world that was half realistic, half dream-like. In dreams most of the time, there are things in places that they usually aren’t in the real world when we are awake. My vision was to imitate this dream-like fantasy world where I could have my seagulls flying around, while a Minecraft character walks around observing the among us character. All of these things do not even combine in the real world and that's exactly why I wanted to bring it to life. However, despite the vision I had locked in my sights, I faced tremendous adversity throughout this assignment. Coding was something that was completely new to me. Not an old skill that was a bit rusty, I had to learn an entirely new skill. For days I had difficulty getting my background and sky to be visible. I was able to add my Blender characters and filter presets and adjust them to fit my liking to sort of develop a world in general. I feel like the most frustrating adversity I faced with this assignment was once I figured out one problem, I found myself struggling at the next step as well. The combination of having a learning curve because you are learning a brand new skill and facing technical difficulties. It was hard for me to stay positive because I was never content with the world I created. Even though this assignment was by far the most challenging for me, I learned some vital skills that I can now apply elsewhere in life and academics. Overall, I am truly grateful for this project, it stinks, it has character and it’s been through some tough times.
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